The same questions I worked through with brand teams for 20 years, in plain words. About 60 minutes, start to finish. Do it in the free workbook, in Ly's Brand Builder Studio, or with me.
the brand isn't a logo.The logo is the symbol for the brand.
the brand isn't a tagline.The tagline is the descriptor for the brand.
the brand is your reason for being, your personality, and your story.

Why you exist, who would miss you, and the business you are really in.
Two or three people you can picture, each with a real insight in their own words.
Twelve archetypes. Pick your core and your flavour, and name the shadow to avoid. Meet the 12 →
Six rules: what you are, and what you are not.
People and brands everyone knows, so designers and editors get it in one look.
Different, not better. Where you sit against the alternatives, and why people should believe you.
The old game, the new truth, and the belief that makes you different.
The name, tagline or bio line that carries everything above.
Scene 6 (positioning) and scene 7 (point of view) help you stand out. This section goes one step deeper, for businesses that want to lead their market, not just join it. The idea is called category design: instead of fighting to be the best in someone else's game, you name a new game that you can win.
Faster, cheaper, more features. Customers line you up next to everyone else and pick on price.
A new way to see the problem. Customers stop comparing you to others and start comparing others to you.
Name the problem people feel in their gut.
"Busy carers get rushed, faceless coffee."Your new category. Not your product.
"A café that looks after the people who look after everyone."The world once the problem is gone.
"Every nurse on the street starts the shift feeling cared for."